7/25/2023 0 Comments 4d shapes make![]() What could you do that you couldn't do in 3D? It would not be very interesting to build a game where you just spend your time running around and shooting things, even if it was 4D… In order to understand a concept you need to interact with it in a meaningful way, to push on it and have it pull back, not just have it part of the background. ![]() The first few prototypes were not very good however, and I later realized the main reason was that even though the game was taking place in a 4D world it was not clear to me what the consequences of being able to move in 4D were. I made a list of my most experimental game ideas, and a 4D game came at the top of the list, so I started to build some prototypes. The idea stayed in the back of my mind until around 2008, when I decided I wanted to make a game that would satisfy both my love of game design and tech, in particular computer graphics. So the idea came from this as a joke almost, like "I could answer your programming question for any number of dimensions." But it made me start to wonder, what would it an actual n-dimensional game be like? It turns out the code for this generalizes extremely easily to the 3D case of cubes and to any number of dimensions: you just have to change a single number, the dimension of the space. Why not four numbers or more? At the time, a big tech company's programming interview question involved computing whether two 2D rectangles overlap. I had the idea for a hyper-dimensional game in college, maybe around 2005? When you program a 3D game, every object's position is represented using three numbers (usually called x, y and z), but that concept easily generalizes. When did you first think of the idea for a 4D video game? It is intended to stimulate your imagination so that as you complete the picture in your mind, the entire garden feels larger than it actually is. ![]() It is a traditional Japanese garden technique where as you take a stroll through it you can never see the entire garden at once or elements will be half hidden by trees or bushes, making it so you have to imagine what you can't see. Marc ten Bosch: Miegakure means "Hide & Reveal" in Japanese.
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